Wyatt Heyll, terminally ill and burdened by a “life unlived,” is given the Sorrowvirus by his parents—a substance that traps his soul in Purgatory after death, letting its strange properties heal his body. But he always returns, never at peace. His one true wish is to be free.
Gameplay focuses on first-person exploration of surreal, shifting environments in Purgatory, where reality cracks and reshapes after every death. Players solve puzzles, collect clues, and piece together notes to unlock new areas and mechanics. Death and rebirth loops are core to progression.
The story dives into the mystery of Wyatt’s illness, his parents’ obsession, and the moral dilemma of their experiment. Religious themes merge with psychological horror and melancholy, told through environmental details and scattered documents. Each run reveals more about whether the Sorrowvirus is a miracle—or a curse.
The goal is to break the cycle and finally escape. Different endings, influenced by the player’s choices and discoveries, interpret Wyatt’s fate in unique ways. At its heart, the game questions the price of immortality, the boundaries of love, and the right to decide your own ending.